AI Insights · Timothy · September 2025
Top 5 Slime Games on iOS in Austria, Q3 2025
Explore the performance trends of the top 5 slime games on iOS in Austria during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top 5 slime games on iOS in Austria showcased diverse performance trends. Data sourced from Sensor Tower provides detailed insights into weekly downloads, revenue, and active user metrics.
PlaySlime: Slime Simulator Game by Slime Simulator Studio saw a consistent revenue stream, peaking at approximately $228 in late August, before declining to around $163 by the end of September. Weekly downloads hit a high of 108 in mid-August, but fell sharply to 18 by quarter's end. The app maintained stable active users, starting at 1.6K and ending at 1.5K.
Dramaton LTD's Super Slime Simulator experienced modest revenue, with a peak of $22 in mid-August. Downloads fluctuated, reaching a high of 52 in August, and active users grew from 101 to 156 by the end of September.
Super Big Slime: Black Hole 3D from Supercent, Inc. did not generate revenue, but downloads varied, peaking at 51 in late July. Active users started at 223, climbing to 301 mid-quarter, before settling around 194.
Rogue Slime by Mateo Bonnin saw early revenue gains peaking at $23 in late July. Downloads were highest at 57 in mid-July, then dwindled to 9 by September.
Lastly, My Talking Slimy: Slime Cat 3D from Pixeland LLC showed steady revenue growth, peaking at $50 in early August. Downloads improved from 4 to 23 by quarter's end, with active users rising from 58 to 69.
These insights highlight the varied performance of slime games in Austria, with more detailed analytics available through Sensor Tower.